At Summerfield we understand that the world is becoming an increasingly digital place and our children need to be prepared for this world. Nowadays children are brought up with computers and their ability to use them is impressive from a young age but we as educators needs to teach them more than just accessing apps and videos, we need to teach them their origins and how to create programs. We also need to teach them how to use different software and hardware to prepare for their futures at Secondary School, University and the workplace! We also know we need to teach the children how to stay safe online as well as how to behave appropriately online!
We do this by using a scheme of work produced by Twinkl as this offers a structured sequence of lessons, which helps teachers to ensure that they have covered the skills required to meet the aims of the national curriculum. The content allows for a broad, deep understanding of computing and how it links to children's lives. It offers a range of opportunities for consolidation, challenge and variety. This allows children to apply the fundamental principles and concepts of computer science. They develop analytical problem-solving skills and learn to evaluate and apply information technology. It also enables them to become responsible, competent, confident and creative users of information technology.
, The Early Learning Goals and Characteristics of Learning are peppered with Computational Thinking.
Each lesson contains revision, analysis and problem-solving all of which can be differentiated to include all children. Through the sequence of weekly lessons, we intend to inspire pupils to develop a love of the digital world, see its place in their future and give teachers confidence. Cross-curricular links are also important in supporting other areas of learning.
The lesson plans and resources help children to build on prior knowledge at the same time as introducing new skills and challenges. In KS1, the focus is on developing the use of algorithms, programming and how technology can be used safely and purposefully. In KS2, lessons still focus on algorithms, programming and coding but in a more complex way and for different purposes.
Children also develop their knowledge of computer networks, internet services and the safe and purposeful use of the internet and technology. Data Handling is featured more heavily in UKS2. Skills learnt through KS1 and LKS2 are used to support data presentation.
The scheme was chosen as adult guides are offered, as well as end-of-unit assessments, enabling staff to feel confident in the progression of skills and knowledge and that outcomes have been met. An example of keywords has been included, showing the progression of specific language involved in children’s learning so that teachers can also assess understanding and progress through vocabulary. Staff have also had the opportunity to attend training through Barefoot Computing looking at Scratch programming and the concepts of sequence, repetition and selection through a series of Scratch activities lead by a member of the Barefoot Computing team.
they will explore and discover whilst subconsciously problem solving and developing the basic computing skills of programming and debugging.