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Computing

Computing Intent

At Summerfield we understand that the world is becoming an increasingly digital place and our children need to be prepared for this world. Nowadays children are brought up with computers and their ability to use them is impressive from a young age but we as educators needs to teach them more than just accessing apps and videos, we need to teach them their origins and how to create programs. We also need to teach them how to use different software and hardware to prepare for their futures at Secondary School, University and the workplace! We also know we need to teach the children how to stay safe online as well as how to behave appropriately online!

We do this by using a scheme of work produced by Twinkl as this offers a structured sequence of lessons, which helps teachers to ensure that they have covered the skills required to meet the aims of the national curriculum. The content allows for a broad, deep understanding of computing and how it links to children's lives. It offers a range of opportunities for consolidation, challenge and variety. This allows children to apply the fundamental principles and concepts of computer science. They develop analytical problem-solving skills and learn to evaluate and apply information technology. It also enables them to become responsible, competent, confident and creative users of information technology.

 

Early Years Foundation Stage:

 

Within the EYFS we intend to teach our children the basic skills they will need to support their computing knowledge into KS1. We also plan to teach them to develop their computational thinking or problem-solving skills as this is an essential skill for computing Computational thinking is already deeply embedded with the EYFS curriculum, The Early Learning Goals and Characteristics of Learning are peppered with Computational Thinking.

 

 

 

 

 

Computing Implementation.

 

 

Each lesson contains revision, analysis and problem-solving all of which can be differentiated to include all children. Through the sequence of weekly lessons, we intend to inspire pupils to develop a love of the digital world, see its place in their future and give teachers confidence. Cross-curricular links are also important in supporting other areas of learning.

 

The lesson plans and resources help children to build on prior knowledge at the same time as introducing new skills and challenges. In KS1, the focus is on developing the use of algorithms, programming and how technology can be used safely and purposefully. In KS2, lessons still focus on algorithms, programming and coding but in a more complex way and for different purposes.

Children also develop their knowledge of computer networks, internet services and the safe and purposeful use of the internet and technology. Data Handling is featured more heavily in UKS2. Skills learnt through KS1 and LKS2 are used to support data presentation.

 

The scheme was chosen as adult guides are offered, as well as end-of-unit assessments, enabling staff to feel confident in the progression of skills and knowledge and that outcomes have been met. An example of keywords has been included, showing the progression of specific language involved in children’s learning so that teachers can also assess understanding and progress through vocabulary. Staff have also had the opportunity to attend training through Barefoot Computing looking at Scratch programming and the concepts of sequence, repetition and selection through a series of Scratch activities lead by a member of the Barefoot Computing team.

 

EYFS:

 

As an Early Adopter school, we are following the New EYFS Curriculum from September 2020 and within this there is no longer mention of Technology. This does not mean that there will be no coverage of Computing within the EYFS. We will continue to embrace technology in all its forms as it is essential for all children to have an understanding of what technology means and can do.

 

We will focus on teaching the children about the many different kinds of technology there are from in their homes to school to outside for example: Computers and tablets, microwaves, TVs, Interactive Whiteboards, Traffic lights…

 

We will also encourage them to explore and develop their basic computing skills by use of PCs in the EYFS allowing them to use online games, word processing and paint software for example.

 

Children will also have access to different technological toys and equipment to invoke the desire to investigate such as: floor robots, magnifying glasses, metal detectors, walkie talkies, remote control toys etc. With these resources they will explore and discover whilst subconsciously problem solving and developing the basic computing skills of programming and debugging.

 

Our approach to developing the children’s computational thinking will take place in a mostly ‘unplugged’ way often without the use of technology, these activities will often take place in familiar activities such as water play, outdoor play, role play ideas or even games or challenges often during whole group discussions.

 

Computing Impact

  

  • Learning in computing will be enjoyed across the school.
  • Teachers will have high expectations and quality evidence will be presented in a variety of forms.
  • Children will use digital and technological vocabulary accurately, alongside a progression in their technical skills.
  • They will be confident using a range of hardware and software and will produce high-quality purposeful products.
  • Children will see the digital world as part of their world, extending beyond school, and understand that they have choices to make.
  • They will be confident and respectful digital citizens going on to lead happy and healthy digital lives.
  • Some children may see computing as not simply just a part of their education but going beyond both Primary and Secondary school and seeing the future career prospects it could bring them from IT technicians to Game developers, no longer simply social media influencers but platform developers!

 

EYFS:

  • Children will have a sense of excitement and discovery when it comes to technology.
  • They will develop and build upon their problem-solving skills becoming computational thinkers learning how to overcome problems which will help them on their computing journey.
  • Children will develop basic computing skills to set themselves up for the curriculum ahead of them.
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